Halo Infinite’s initial launch last year was huge. It opened early with a free-to-play multiplayer, getting a great reception from players and fans. It even blew the launch of games like the latest Battlefield completely away. However, cracks have started to show. Between recent delays to key content, lack of co-op campaign, and problems with gameplay, Halo Infinite has stalled.
Even worse, the Halo Infinite player count is dropping. This is what’s happening and why the game has taken this turn.
Halo Infinite’s problems are piling up
Halo Infinite launched to a lot of fanfare, but it has had a few problems since then. Most recently, delays have hit the game. The most recent was the online co-op campaign, this has now been pushed back. It won’t be launching alongside Season 2 of the game in early May. Forge is still on track to finally come with Season 3, but that could be quite a while away at this point. Season 2 of the game will bring some anticipated game modes to the title, but nothing that fans haven’t been expecting for quite some time already.
Halo Infinite has been no stranger to delays. Once the multiplayer launched last year though, most thought the title was back on track. The co-op campaign alongside other features have already seen delays. Season 1 itself has had an extension already, pushing the game’s initial season into a lengthy run. These have been pretty big as far as teething problems go. The game has struggled to maintain a regular flow of content, which has been frustrating for players.
Halo Infinite Player Count Dropping
The initial launch for the Halo Infinite player count was impressive. The game grabbed attention in a way that few Halo titles lately have, managing to achieve hype not seen since the series’ iconic roots. However, the drop-off has been fast in some places. Nowhere is it clearer than on Steam and PC. From a daily high of 30,000, Halo Infinite dropped to 15,000 within months. This is backed up by its performance on platforms like Twitch, where it has struggled to take off.
The Halo Infinite player count dropping on PC is down to some complaints with the game which are pretty understandable. The game isn’t really geared towards a mouse and keyboard which is the dominant play style on the platform. It’s had decent numbers elsewhere, but in general, the count is definitely trending downward. It seems a clear indicator of the fans being unhappy with the game’s progress or lack of progress so far.
Can Halo make a comeback?
Halo Infinite’s drop from prominence isn’t the most surprising given the way development has gone. The title has had trouble following up on its launch, even after it took the extra time needed before release initially. The Halo Infinite play count dropping is a sign of people growing frustrated with the game and its current state. So, what can be done to fix this?
One of the main problems has been how long the content takes to get to the game. However, this isn’t a problem that can be so easily fixed. Development time stretching on might just be the reality of how quickly Halo content can be completed. There isn’t an easy solution for a game’s updates not quite coming quick enough. Content delivered in a timelier manner is clearly a big concern for players, and if Season 2n and 3 keep to their schedule it would likely go a long way. However, there are more general problems with gameplay that fans need addressing too. It’s not just content, but the overall experience.
Halo Infinite’s strong launch showed real potential for a Halo resurgence, as has the continued strength of Halo Infinite esports. If the game can reach a schedule for content that keeps players a bit more satisfied, then the Halo Infinite player count should stabilize a bit. However, players might not feel like sticking around in the meantime.
Halo Infinite’s release schedule was a bit different with pretty core areas of gameplay coming in later seasons. Once this first season is over, we might be in a better place to judge. Otherwise, there are a few good reasons to be worried about Halo Infinite right now.